While recently launched virtual and augmented reality platforms like Oculus Rift or PokÉmon Go are feats of modern innovation and engineering, these technologies are themselves not wholly unconnected to the world they seek to transform or supplement. And like every nascent and quickly developing technology, neither are they free of laws governing intellectual property (IP).
With so much yet unknown about their future, virtual and augmented reality platforms may yet run into complex legal dilemmas involving IP rights and ownership. Here are three ways in which these issues may manifest in the years to come.
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